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Free to Play!

Start Your Adventure Today!

YoungRPG is a complete revamping of typical RPG rulesets, designed for kids aged 4 to 12. Instead of a hack and slash dungeon crawl, the Adventurer can interact with creatures and their environment to use problem-solving skills. The dice rolls have been simplified, and the class system and story lines have been stripped down to a basic level to allow young Adventurers to get into the game right away. They can focus on the role-playing aspects of the game without getting discouraged by the onslaught of stats and restrictions found in typical RPGs.

YoungRPG is also proud to boast that the game contains:
No violence
No weapons
No scary monsters
No disturbing plotlines

As mentioned before, the game is completely free to play! Click the links at the top to view the Player Manual as well as the Storyteller Manual to get an idea of the ruleset. Once you have a decent grasp on the concepts, visit our download page to get some maps, storylines, and printouts to start your own adventures.

YoungRPG Compared to Other RPGs

The object of this rule set is to simplify a number of game elements found in traditional RPGs. All too often players and Gamemasters alike get bogged down with the numbers, dice rolls, and probabilities. This ruleset allows much more freedom of choice and encourages creative problem-solving actions by the players.

Traditional This Ruleset
Focus Defeating enemies,
gaining levels
Problem-solving,
collaboration
Typical Settings Dungeon, cave, pirate ship School, park, library
Campaign Length Hours upon hours 15-20 mins
Dice Multiple dice, many modifiers 1d6 (+1)
Character Sheet 5+ attributes,
10+ skills,
armor and attack modifiers
One saving throw,
one skill modifier

In traditional RPGs, multiple dice (ranging from d2 to d20 and beyond) are thrown and many different modifiers are applied depending on the character's abilities, and is then checked against the monsters' dice rolls and modifiers. This is confusing for adults, let alone kids. This is likely the biggest game-ender for young people learning about RPGs; it's just too boring to start out with all these calculations.

The parent/guardian takes on the role of the Storyteller and plays it differently than that of a traditional DM or GM. The Storyteller keeps the "lore" of the story rather light and focuses on how the players find solutions to their encounters. All creatures (and adventurers) are immune to physical, magical, and any other imaginable "damage." The adventurers are to interact with creatures for the purpose of problem-solving, not slaying.
Maps are kept to an 8x10 grid, so it can be printed on a standard 8.5"x11" sheet of paper. This is to make the maps accessible to almost everyone without having to go out and buy special paper.

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Blog

Beta Test Round 2 - Double Trouble!

Maya volunteered to sit down for another game with me tonight, and this time Blake decided to join too. Since Maya is 6 and Blake is 3, it was interesting to see how each would respond to the same scenario.  Maya didn't want to backtrack through the first map to let Blake catch up, so with a quick adjustment, Blake was able to join the second map without missing anything crucial from the first.  Maya stayed with her Artist character, while Blake decided to go with an Athlete.  This is a good fit for him, as he is pretty physical when it comes to playing. They stuck together for the first part of the map, but once Blake figured out he could go it alone, he started to wander.  Shortly after, Maya was able to convince him to stay with her, and so he followed a little longer.  Then, they got trapped.  Maya failed her attempt to get free, but Blake was able to jump out and help her.  But not before taking another stroll around the library first.  They worked together for the rest of t

First Test Map Complete!

I decided to see if my kids wanted to try this new game I had been working on. My daughter, Maya - age 6, was instantly willing to participate. However, my 3 year old son was already immersed in a heavy game of playing with his toy cars, so he wasn't interested. Maya and I sat down at the dinner table, and I brought out the map and the little paper figurines I had just cut out and taped together. I had no idea what to expect. My daughter has never played any role-playing games, but she does have a great imagination. That is how I sold it to her; a game about using your imagination.  I think she liked the idea of being able to move around without having to roll dice and count steps. She seemed to grasp the concept of interacting with creatures and rolling to see if her musical abilities actually had an affect on them. She did get stuck on a spiderweb trap, and started rolling really low numbers trying to wriggle out of it. I almost lost her, but then she came up with a